Showing posts with label thunder rift*. Show all posts
Showing posts with label thunder rift*. Show all posts

Monday, May 7, 2012

O is for Overture

As in the beginning or prelude of something. As in, the first night of my Labyrinth Lord campaign was a great one! 

I had three players, one who I've been gaming with for over a year, one for a couple months, and one for the second time ever. So it was an interesting mix of players. I hope to have more players join up, especially the wife of one of the players. There was also a fellow who came up to our table at the end of the session who was pretty animated when he asked what we were playing, but he didn't express direct desire to join the game. But the potential is there.

So, here's a shot of my pre-game set up, with character sheets and spare copies of the original Labyrinth Lord rules ready for the players. And of course there's the awesome official LL referree screen!



And here's a look behind the screen, where you can see my copy of the revised LL rules and of course my GM's binder, chock full of all sorts of goodies for use by yours truly. And there's my pile o' dice (a humble number of polyhedrals, I know) and a container of water for when my throat gets parched from all that GMing.




So we spent a good hour talking about/rolling up characters, going over the "social contract" for the game, a discussion of the LL system and my house rules, and introducing the group to the campaign's setting. After that, I set the party loose on the world. It was a humble start, with the players getting their bearings, getting used to some aspects of the rules that were unfamiliar, and all that first-session stuff that you encounter. But I expect things to pick up once we get a few more sessions under our belts.

Oh, and I'm running them through the old B1: In Search of the Unknown D&D module (with some modifications)! If my players read this, just remember: it's only hurting you if you try to read through this module (though the thing is out of print ;-).

So, that's all for now. Can't wait for this Wednesday night for our second session!

Wednesday, May 2, 2012

N is for Night

As in game night! For me, that's tonight! Been roleplaying fairly consistently on Wednesday nights for over a year now at the awesome FLGS called All Things Fun in scenic West Berlin, NJ. Tonight begins my new Labyrinth Lord campaign called Thunder Rift Sagas, and I can't wait to get those dice rolling! Hey out there in RPG Bloggerland, if you can spare me some good gaming vibes tonight, it would be much appreciated! I believe I am pretty prepared and I have eagerness and positivity on my side as well! So what could go wrong, right? ;-) Anyway, I'll report on this kick-off night as soon as I can following the event. Until then, I've got some more pre-game meditation to do! Happy gaming, one and all!

Wednesday, April 25, 2012

M is for Map

Behold, the map for Thunder Rift Sagas!


This is my last A to Z post for April. I'll wrap up the alphabet in May. I hope you'll stop by my new campaign's blog and follow that as well, as I move ahead with some new adventures! Thanks as always for reading, and happy gaming!

Monday, April 23, 2012

L is for Labyrinth Lord

As I've mentioned on this blog before, I've never played Basic D&D. I've always been an Advanced D&D guy. I've owned the Rules Cyclopedia forever, but never had the chance to play by those rules.
Well, all that's about to change. Via the awesome retroclone Labyrinth Lord, I'm about to embark on my first Basic D&D experience in my more than two decades of gaming. And I am damned excited!

I've created a new blog for my campaign, Thunder Rift Sagas! Please head on over and feel free to poke around and become a follower if you so wish. Things are a bit sparse over there at the moment, of course, but that will definitely change as the campaign progresses.

I've got a copy of the Labyrinth Lord revised rules softcover, and have a couple copies of the original rules with the purple cover for the players to use (I think the only difference between the original and revised is some typo corrections and the armor table). I've also got the really cool referee screen. I have Stonehell Dungeon, the Dungeon Alphabet, and Barrowmaze, so I'm set in the dungeon department for a while!

I can't wait to introduce a bunch of new players to this particular type of old-school gaming! I feel like I'm truly going to become a part of the OSR, in running this game. I hope to do the movement proud!

Hey out there! If you have any experience running Labyrinth Lord, let me know about your experiences with the game. I would love to get your advice, tips on products you love to use, and so on.

By the way, Labyrinth Lord creator Dan Proctor was a recent guest blogger on the Black Gate magazine blog, where he posted a bit of inside information on the creation of his game. You should also visit his Goblinoid Games blog when you get a moment.