Friday, September 30, 2022
Tuesday, August 16, 2022
Stop Blanket-Blaming the Game Master by Seth Skorkowsky
Sunday, August 7, 2022
Basic D&D with Teenagers
Years ago, I tried to get my kids into D&D. I think any gamer parent worth their salt wants to make some attempt to pass on the love of the hobby to their offspring.
But one of the funny things about love is that it can't be truly faked. Sure, you can try, but just as with romance, you can eventually tell when someone isn't reciprocating the love of roleplaying.
I wasn't too heartbroken when it came to my kids being disinterested in tabletop roleplaying. The hobby is still fun for me personally, and different strokes for different folks, right?
Years passed, and along came Stranger Things, with its 80's nostalgia (even for those who were born long after that decade ended). The show has helped to buoy D&D into the popular consciousness as a viable pastime rather than just a joke. And lo and behold, my kids came to me of their own volition and excitedly asked me if I would run some D&D for them! Well, of course I obliged! In addition, there's a neighbor kid who wants in on the fun.
So my son, daughter, and the neighbor kid have been introduced by your truly to the wonders and horrors and Barrowmaze! I'm using the B/X D&D rules using a mix of products, including the original books, OSE, and Labyrinth Lord products/materials.
My daughter the budding visual artist has been doing character portraits for her own PC as well as for her brother and the neighbor (here's her character, the magic-user Gylbart the Gallant):
So far, the group seems to be having a blast, as am I! I've definitely kept things as accessible and light-hearted as possible. These are teenagers we're talking about, after all. But here and there, things get "real" and they fear for their PC's lives when the monsters swarm and the hit points start dropping!I'll be checking in soon with some highlights of our sessions!
Saturday, July 9, 2022
Cold Dread Hand Campaign: Session One (5/14/22)
The Cold Dread Hand campaign begins in 1489 Dalereckoning during the ninth month, known as Eleint or The Fading. As the first session opens, the characters find themselves on a trading ship called Icedancer. Their destination is Icewind Dale, the harsh and frigid lands north of the Spine of the World mountains.
The party is travelling north because of growing rumors of a supernatural cold that has settled over Icewind Dale. Varhauth (Player Jim) of the Wolf Tribe of the Reghedmen barbarians seeks to discover the fate of his people in the face of the rumored unrelenting eternal winter. Also, there are tales that the people of Ten Towns (a cluster of settlements in Icewind Dale) are eager for brave and capable souls to help free them from some strange supernatural power that has engulfed their homeland. This means they are willing to pay handsomely for those who will aid them.
(Note: the party has come together within the last six months, having met as adventurers on the Sword Coast. They’ve developed some semblance of group cohesion and perhaps some trust, but there is still much they have to learn about each other.)
Traveling with Varhauth are Darvalla the half-orc ranger (Player Derek, who was absent but his character was played by Jim's son), Dresmorlin the half-drow monk (Player Dan), Kelxim Fiddlelob the gnome rogue (Player Jay), Faeron the elf wizard (Player Pat), and Dorian Stonewright the dwarven cleric (Player Sean, who was absent, so Dorian was incapacitated for the session by sea sickness, true to dwarven stereotypes).
The Icedancer is slated to stop at Luskan before heading on to the oceanside settlement of Fireshear, which is the party's ultimate destination. They intend to travel overland from Fireshear to Brynn Shander, the largest settlement in Icewind Dale. From there, they will seek news of the Wolf Tribe.
The captain of Icedancer is a human male named Geth Helder. He is a sullen, ill-tempered man, tall, thin, paunchy, and unimpressive overall. As the ship comes within sight of the cliffs and walls surrounding Luskan, the PCs notice four small specks in the sky flying toward the ship from the direction of the city. They alert the crew, who begin to shout "It's the Iron Legion! Iron Legion! Prepare for battle!"
As the specks in the sky get closer, the PCs see what look like four kite-like contraptions in the air, with two humanoid figures hanging underneath each contraption. Faeron casts acid arrow at one, damaging one of the flying devices (the acid eats away at the material of its wings until it eventually crashes into the water). As the gliders pass over the Icedancer, one of the riders throws a device onto the deck. The device turns out to be a bomb of some sort, and it explodes with great gouts of flame and smoke. Then, four of the riders drop onto the deck (one from each glider, as if each still needs a pilot).




