Tuesday, February 1, 2011

Speaking Too Soon

So, in a recent post yers trooly made a declaration about my intentions to switch my current campaign from a foundation of Swords & Wizardry/Lamentations of the Flame Princess to Castles & Crusades. Well, I spoke too soon.

It seems that my players made it plain that they would prefer to stick with the rules we are currently using, at least for the time being. They've just gotten the swing of things, and are sort of dreading a switch. I guess I don't blame them. If we were a lot younger and a lot less burdened with adult-type stuff, then maybe the switch wouldn't be a big deal. So, if the players speak, then who am I to argue? Oh wait...I AM the GM, aren't I?!

Actually, I've been mulling over the possibility of moving the campaign to the world of Nehwon, and I think the S&W/LotFP hybrid that I'm using will suit that setting just fine.

So, onward on!

Friday, January 28, 2011

Rage Against the Layering of the White!

I officially hate winter. And snow. Most of all snow. Apologies to my young children, who like all of their ilk are enchanted by snow. But there can indeed be too much of anything, my friends, even an enchanting thing. Ask Ed Pevensie about Turkish delight, for example.

My ire toward the season springs from many reasons (heh, rhyme). I'm tired of the backbreaking labor and repetitive nature of shoveling. I'm tired of how it impedes my freedom of movement. Tired of how it gets in the way of things that cause me happiness (i.e. libraries closing, friends unable to come over, etc). The last item is the real reason behind this idiotic post, as, you see, the snow caused me to have to cancel our regularly scheduled game session last night. Curse you, snow!

I refuse to let snow cause any sort of disruption in the life of my growing RPG campaign! I will fight against the insidious enemy, whether it comes in its fluffy form or its wet and heavy guise. I will not let the thrice-damned specter of winter succeed in its bid to stymie my game! I will regroup, and take my players under my protective wing, and we will not lose faith!

Pardon me, it's 4:30 on a Friday afternoon...you know how one can get at a time like this. But if anyone out there is reading this, and this particularly brutal winter and its wave after wave of snow has caused you RPG grief, please, feel free to share your pain. Share it with me like you would share it with Sybok. And now that I have tainted my blog with a Star Trek reference, I bid you adieu for the nonce.

Wednesday, January 26, 2011

Another Day, Another Whiteout

Ah yes, it's snowing once again in the Philadephia area, folks. Yay. More exercise for me, this time with nice, wet, heavy snow, they say. Awesome.

Anyway, I am keeping my spirits up by thoughts of, what else, roleplaying! I hope the guys can come over again tomorrow night, despite the white dump that old man Winter is taking on us.

I've found myself becoming more drawn by "different shiny." My Castles & Crusades Player's Handbook has been calling to me from the bookshelf. And I think that I am finally going to heed that call. Not that there's anything wrong with Swords & Wizardry or Lamentations of the Flame Princess (the systems I have been using for my still-young campaign), but I think I've come to the conclusion that I'm more of an AD&D man (and C&C being as close to AD&D as one can get these days using a currently-in-print game system, IMHO). And the limited classes and races-as-classes things that S&W and LotFP have going on is just not cutting it at the moment. Among other issues.

So, before we get any further into the campaign, I'm taking the plunge and making the switch to C&C! I think the recent completion and looming release of the long-awaited Castle Keeper's Guide also has something to do with this desire to switch.

Oh, and in the spirit of this, here's something for you cats:

Torc of Agony (magical/cursed item)

This golden torc was created by a long-dead archmage, who used it to control his slaves. Rumor has it that he created numerous torcs, but this is one of the few that still remain to the present day. The device fits most medium-sized and smaller humanoids (it expands or contracts to fit). When placed around the neck of a victim, it can be activated using a command word. When activated, the torc causes continuous pain that both harms and debilitates the victim (i.e. the torc causes damage and also bestows penalties to hit, armor class, etc. as determined by the gamemaster). The pain stops when the command word is spoken again. Note that the command word only functions for the individual who actually places the torc on a victim.

The torc can only be removed by the one who placed it on the victim. A gamemaster may decide that the torc can also be removed using a spell that removes curses, dispels magic, grants wishes, etc. It is only detectable as a cursed item once it has been placed on a victim, but does show as a magical item if a detect magic spell is used.

Tuesday, January 11, 2011

An Embarrassment of [RPG] Riches?

Happy new year, all! I'm still slowly building momentum in my small table-top campaign, Tales of the Wanderers. It's still just me as GM and two old friends as my players, meeting on at least a bi-weekly basis on Thursday nights. My hope is that as time goes on things will blossom into something bigger; i.e. at least a couple more players!

That being said, I'm feeling a bit of gamer ADD, unfortunately! I blame it all on Swords & Wizardry Complete! I just obtained that little beauty, and it's thrown me for a loop. I'm still focused mainly on Lamentations of the Flame Princess as my rules foundation, but I am using a heavy dose of S&W stuff now. Then there's the announcement of the Dungeon Crawl Classics RPG, which Akrasia talks about in this post on his blog. He makes mention of how "crowded" the old-school RPG realm is getting. I don't want to get into that tired debate as to whether or not there are too many clones out there, etc. But I guess I feel I have to make some sort of comment, however specious that statement might be:

I guess I think it all comes down to discipline on the part of a gamer. As a GM in particular, you need to prepare yourself to withstand the lure of the next shiny object that passes before your eyes. This can only benefit you and your players...especially if those players are new to the hobby (as is the case with one of my current players). I am a big believer in "staying the course" when it comes to a campaign (one-shot dungeon crawls and other sessions of that ilk are another matter entirely). Maybe I feel this way because, as a teenager, my gaming buddies and I rarely stuck with the same game for more than a month. And now that I've returned with gusto to the hobby, I really want to accomplish a long-running campaign.

But consider this: maybe if that new shiny is pulling hard on your psyche, there's a message hidden in that reaction. Maybe your current game needs some rethinking, or needs to be abandoned entirely.

Utlimately, there may be an embarrassment of RPG riches right now, especially in the OSR, but it's up to each of us as individuals to, as the venerable Egg Shen once said, "We take what we want, and leave the rest...just like your salad bar!" I for one will be doing something similar to what Tenkar is doing: packing away distractions!

And of course, I know I am stating the utter obvious, so I will bother you no longer! Game on!

Wednesday, December 22, 2010

Happy Holidays!

Well, here's hoping that one and all out there in the gaming blogosphere is having a great holiday season! May you get all the RPG goodies for which you may have asked!

Overall, I think it's been a great year for me as it pertains to gaming. I've had a great time exploring games old and new, digging up stuff I already had in my possession and making some purchases of new materials. I've done a lot of good experimenting with game systems, finally deciding on one or two that I really like. I've played and gamemastered games both at the table-top and online. As I enter the new year, I'm at the helm of a new table-top campaign that, for now, involves two old friends that I thought I'd never game with again! Yes, it's been a good year, and I hope 2011 will be even better!

During this time of year, many of us think about those who may no longer be with us. Beyond the family and friends I have known that have passed on, there are people that have influenced me that I have never met personally. Gary Gygax is, of course, one of those people. Another is fantasy author David Gemmell. If you've never read any of his novels, I heartily recommend them (a good starting place would be his first novel, Legend). Mr. Gemmell died in 2006 at the too-young age of 57. His work is visceral and gritty sword and sorcery, and has been a great inspiration to my own writing and gaming endeavors. Do yourselves a favor and treat yourself to his work. I don't think you'll be disappointed.

Anyway, enough of maudlin thoughts! Happy holidays once again, and here's to more gaming in the new year!

Friday, December 17, 2010

Tales of the Wanderers, Session 2.5

So, let me educate my few readers about life in Southern New Jersey during the winter. We are wimps when it comes to snow. A light dusting of snow occurred last night in the Philadelphia region, in which I dwell, and of course this meant complete paralysis of the roadways! Now, to be fair, it WAS slippery, and the snow was not expected to stick to the ground. But it did. And it was very cold, so there was this weird mix of black ice and powdery snow. And since it was so unexpected, no salt trucks were sent out before the snow started. But still, it seemed to be too much gridlock for the amount of snow that fell.

My point? Last night was of course supposed to be a game night at my place. Only one of my players made it (there are currently only two, as you might know). Luckily, we are still in the small village in which the campaign started two sessions ago, so there was a good opportunity to do a "side" adventure with my friend Dan, who is playing a kender who has been magically transported from Krynn to Oerth. Again, anyone wishing to check out the campaign, feel free to check out the Obsidian Portal page for Tales of the Wanderers.

Anyway, we had a couple hours of side quest fun, with plenty of laughs of course (we are talking about a kender character, you know). I'll try to get a journal entry on the OP page ASAP. All in all, every game session we have just makes me more and more excited, and happier and happier about this return to gaming with some of the old group!

Friday, December 3, 2010

Tales of the Wanderers, Session Two

It's a busy Friday at work, so I don't have much time to write at the moment. But I wanted to say that last night we had session two of what I am calling my Tales of the Wanderers campaign. "We" refers to my two old friends and myself, as I related in my first post on this embryonic attempt to bring some of my old group back to table-top gaming. It was another good session, but a bit slow as we're still setting the stage for the adventures to come, laying down personalities, backgrounds, and relationships of the player characters and a growing list of NPCs.

If you're interested, you can check out the campaign's page on Obsidian Portal. I will try to do the next adventure log entry today sometime.

I'll check back in soon!