As much as I didn't seem to like DCC when I first encountered it, the more I read about it these days (like all the reviews linked on Goodman's DCC page) the more I want to own it.
This might have been a case of "methinks the gamer doth protest too much" all along.
A man is allowed to change his mind.
I still have some issues, but I guess they're trivial when it comes right down to it. For instance:
- The statement "Adventure as 1974 intended you to" is pretty dumb. A year doesn't intend anything for you. It's an abstract concept, not a person. It would have been more accurate to say "Adventure like it's 1974."
- Ok, if DCC is supposed to adhere more closely to D&D's Appendix N roots, then what's with the elves, dwarves, and halflings? Granted, you can ignore these classes in a campaign if you want to run, say, a game set in Hyboria, but still...
- I'm still not thrilled about the Zocchi dice thing. If I ever do play the game, I'll probably be using alternative methods for getting Zocchi results from the familiar polyhedrals I've been using for decades. I guess I'm just an old dog that can't learn new dice tricks.
And I thought they handled the playtest very well.
I guess I've gotten over the seeming vanity of Mr. Goodman and the hype machine that surrounded the game. I told myself months ago that I would ultimately wait to see the finished product before giving my final verdict on the game.
Perhaps I've been too hasty all along?
Looks like I need to get the damned thing and wrap up my conflicted feelings for DCC, Mr. Goodman, and the company that bears his name. Stay tuned. I may yet become another convert.
UPDATE: Also, I just found this other interview with Joseph Goodman, and this one makes him seem much more human and down-to-earth.