Greetings, all! I don't have much time today, but I wanted to ask another question (geared mostly toward D&D and its spawn):
What is your stance on house rules? Do you avoid them totally, or do you use them to some degree? If you do use them, how extensive (or not) are your house rules? And what are the aspects of the game that you house rule?
For myself, I like to keep house rules to a minimum. I've limited myself to one 8.5 x 11 sheet of paper for house rules for my C&C campaign. And actually, only one side of the sheet has the house rules. The other side has rules from the Castle Keeper's Guide that I am using to augment the rules from the C&C Player's Handbook. So again, just one page of house rules.
My criteria these days for choosing a rule set to use is how much I would have to house rule to get a game I want to play. C&C is one of those games that I don't want to/need to house rule too much for it to do what I want it to do. When I find myself house ruling a game too much, that means (to me) that it's not one I want to play.
There is, however, something to be said for remembering to try playing a game for what it is (rules as written). Lord knows I have a hard time putting that into practice. I just dive automatically into tinkering for some reason. I'm trying to resolve/rethink that impulse in my mind right now with regard to Labyrinth Lord. I want to potentially run some LL games but I keep trying to house rule it too much (in my opinion). But I think I'm reaching a point where I'm accepting the game for what it is, rules as written.
Anyway, looking forward to hearing your thoughts!
P.S. I know JB at B/X Blackrazor has written about house rules, and his opinion is pretty clear, I think!