So, if you're like me, you had to stand vigil as Hurricane Irene ripped up the east coast of the US. I was up all night Saturday into Sunday with my trusty Shop Vac, fighting back the waters that sought to spread across my basement. Now, we only really had spreading puddles to contend with for the most part. But it was coming in fast, and damned if I would let the storm win and soak my stuff (what little stuff we had left near the floor).
Anyway, I've been itching to get back to more regular posting, or at least posting a bit more frequently. And I have been looking forward to posting about something other than session reports...not that there's anything wrong with that.
So, here's the point of my post: I've read recently on another blog (damned if I can remember which one!) that OD&D dwarves get the shaft for the most part. They don't have cool magic like the elves, and even halflings can be more palatable as an OD&D race-as-class with their saving throws and stealth abilities.
Questions to you all: Do you think this "shafting" is a true one, or is it just grumbling? And, for those of you who do think that dwarves are short-changed, what would you do (house rule-wise) to beef them up as far as racial abilities are concerned?
I've dabbled with the idea of allowing dwarves to "enchant" one weapon per day, giving that weapon the ability to hit creatures that are only harmed by magical weapons. Or I would just say that dwarves themselves, no matter what weapon they use, can harm such creatures.
Can't wait to get your input!
UPDATE: Here's the post that inspired my post, it was over at Tenkar's Tavern! How could I have forgotten?! In rereading, I see Tenkar was specifically referring to dwarves in AD&D, not OD&D. But still...