tag:blogger.com,1999:blog-4096473056453931834.post3349706299627905639..comments2023-11-11T03:38:28.863-05:00Comments on Once More Unto the Breach!: A little something extra for Dwarves?Anthony Simeonehttp://www.blogger.com/profile/04312134763577949405noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-4096473056453931834.post-32616646965360517882011-08-31T02:06:41.075-04:002011-08-31T02:06:41.075-04:00For Dwarf crafting, it works just the same as Magi...For Dwarf crafting, it works just the same as Magic-User/Cleric/Elf crafting. Spend the time and gold, and any unusual ingredients the DM decides are necessary, and you craft it. Like I said, though, I pretty much limit them to permanent crafted items. Weapons and armor are no brainers for Dwarves, plus in Norse Mythology they were the crafters of Draupnir, Odin's magic ring, so rings as well. Dwarves tend to be builders/artisan types so miscellaneous items are also available to them. <br /><br />That does result in Dwarves being able to craft Elven Cloaks and Boots, but that doesn't really bother me too much. There's again mythological precedence for Dwarves being the ones with caps and cloaks of invisibility.<br /><br />Gotta be Name Level, though.Dennis Laffeyhttps://www.blogger.com/profile/03053699552003336733noreply@blogger.comtag:blogger.com,1999:blog-4096473056453931834.post-81062535059525903302011-08-30T12:09:21.016-04:002011-08-30T12:09:21.016-04:00@Gwydion: BTW, I too visit your blog and others of...@Gwydion: BTW, I too visit your blog and others often, but wish I could comment more often in a meaningful way.Anthony Simeonehttps://www.blogger.com/profile/04312134763577949405noreply@blogger.comtag:blogger.com,1999:blog-4096473056453931834.post-22554493266439834192011-08-30T12:07:22.883-04:002011-08-30T12:07:22.883-04:00@Gwydion: Yes, allowing dwarves to use their "...@Gwydion: Yes, allowing dwarves to use their "architectural" skills in cities might be a plus. I like the crafting of magic items ability as well. How do you execute that in your games, mechanics-wise?Anthony Simeonehttps://www.blogger.com/profile/04312134763577949405noreply@blogger.comtag:blogger.com,1999:blog-4096473056453931834.post-61479426213981896962011-08-30T01:11:56.022-04:002011-08-30T01:11:56.022-04:00Glad to oblige! I am reading the blog often, I ju...Glad to oblige! I am reading the blog often, I just don't post comments as much as I used to on anyone's blogs. Too many blogs to read, these days, and not enough time to read them. :D<br /><br />I'd think it wouldn't be hard for a DM running a wilderness or city campaign to find ways to use the Dwarf abilities. Maybe they work on terrain features as well as "worked stone" so the Dwarf can fulfil some Ranger functions. In the city, obviously, their abilities should still function as normal. DMs just need to remember to design ways they could be useful, and players need to seek them out.<br /><br />I do allow Name Level Dwarves in my game to craft magic weapons, armor, rings and miscelaneous magic items. It adds in a bit of the mythological dwarf that has been lost over the years.Dennis Laffeyhttps://www.blogger.com/profile/03053699552003336733noreply@blogger.comtag:blogger.com,1999:blog-4096473056453931834.post-5871286595373221912011-08-29T09:26:13.866-04:002011-08-29T09:26:13.866-04:00@Gwydion: thanks for stopping by! Yeah, I would re...@Gwydion: thanks for stopping by! Yeah, I would really like to give dwarves a little something for "beyond the dungeon." Like maybe extending their "architectural" abilities to above-ground structures as well. Just want some ways to give them more utility above-ground!Anthony Simeonehttps://www.blogger.com/profile/04312134763577949405noreply@blogger.comtag:blogger.com,1999:blog-4096473056453931834.post-33249392005843823392011-08-29T09:08:30.046-04:002011-08-29T09:08:30.046-04:00I think that outside of a traditional dungeon sett...I think that outside of a traditional dungeon setting, and one that's made to make their various detection abilities matter, they don't have much going for them in OD&D w/supplements, or AD&D. <br /><br />At least in Classic D&D they're pretty much Fighters with kick-ass saves, and especially in BX, the level limit is only 2 lower than the Fighter.<br /><br />But if you're running a megadungeon, or a campaign heavy in smaller dungeons, and there are plenty of 'room traps' and shifting walls and sloping passages and the like, they're handy to have around. <br /><br />I also read that blog post and don't remember now who it was. Anyway, I think any of the demi-humans could be shafted depending on the type of campaign one runs, although of course AD&D elves do have the most going for them.Dennis Laffeyhttps://www.blogger.com/profile/03053699552003336733noreply@blogger.com