Showing posts with label salton seekers*. Show all posts
Showing posts with label salton seekers*. Show all posts

Tuesday, June 18, 2019

Salton Seekers - Session 4: Killing Cosmic Horrors


We picked right back up from the end of session three, with the party fighting a horrific creature that looks something like this:


They finally succeeded in killing the thing, then carried the remains back to the adventurer's guild house. Guildmaster Agnar was unable to identify the thing, and suggested the group consult one of the scholars at the Academy. Since the disappearance of the Archmage Lasseras and his apprentices almost a decade before, the scholars are the only remaining seat of knowledge in the town.

The party was also told by Agnar that Guildmaster Sonya and her two retainers still had not returned. He suggested they investigate the chandler's shop in the Market next. The party decided to rest a bit before heading to Chandler Binke's house.

In the meantime, Nikolaus went back to the One True God's temple and tried to get someone to listen to his news, but fellow cleric Byron was gone, his chamber cleared out. The rest of the clergy gave Nikolaus a chilly reception. It seemed as if Prime Deacon Teos was expanding his influence on the temple! 

The group went to Chandler Binke's shop. There, they encountered the chandler himself, who seemed to be a bit...off. His skin was pale, his eyes unblinking, and his speech stilted. When they continued to question the man, he attacked them. During the fight, they discovered that one of the bizarre creatures was attached to the man's back. The thing eventually ripped away from the chandler's body (of course, taking the man's skull with it) before escaping down a large drain into the sewers. The party found the body of the chandler's wife as well. She was also missing her skull.

Next, the party went to consult the scholar Goran at the Academy, and he identified the creatures as "star-things" using an old tome of arcane knowledge. These creatures had appeared periodically in the time of the ancients, who for some reason sealed the "seeds" of the dormant creatures in the crypt that was found under the chandler's house.

Onward to session five!

Sunday, February 10, 2019

Salton Seekers - Session 3: Blessings of the Cosmos


Session three picked right back up in the Barrowmaze (with me running Gideon the elf as temporary NPC in the absence of player Pat), in the aftermath of the specter attack on the cleric Nikolaus. The group decided to head deeper into the maze. Xander the thief heard a voice moaning "help me" behind another door along the same corridor as the specter attack. Varhauth the fighter forced open the door and came face-to-face with a man with rotting skin in ragged clothes and armor. The flesh on the man's face was pulsing, as is something was moving underneath. There were several other men crawling along the floor of the room, moaning. 

Before anyone could stop him, Varhauth lopped off the head of the man. The body fell to the floor, and from the stump of the neck writhed many small tendrils. As he delivered a blow aimed at chopping the tendrils, one of them shot out of the neck and embedded itself in the fighter's face. Before the worm-like thing could wriggle into Varhauth's face, Nikolaus the cleric grabbed the tail in a mailed fist and yanked it free. 

Xander doused the men on the floor with lantern oil and lit them on fire. Devalla the mage used her spear to mercy kill them. More of the worm-like parasites began bursting from the bodies, so the party decided to beat a hasty retreat after picking up a few pouches of gold they found in the room. They surmised the poor souls infected with the parasites were an unfortunate adventuring party. They closed the door to the room and ventured deeper into Barrowmaze.

They came upon several more crypts sealed behind bas reliefs and a few more rooms. They also heard the sound of faint chanting from somewhere. Undeterred, the party found a room with two doors: an outer door of wrought iron bars, and an inner door of steel. The door was unlocked, and they went inside cautiously. Within they found two parallel stone altars on which lay two shriveled mummified bodies. Between the altars, on the floor, rested a tablet covered in ancient Thulian script, flanked by two stone bowls filled with rubies and diamonds. 

There was also a mural on the wall opposite the door that depicted people worshiping a gigantic black door. Ancient Thulian script was also written then, proclaiming the two bodies in indeed the room were heretical worshipers of "the Black Gate."

Devalla read the tablet on the floor, which carried a curse of blindness. She failed her saving throw, and went blind. As the group decided this signaled the need to return to Salton, Nikolaus and Varhauth decided to scoop up the gems in the bowls. This instantly awoke the mummified bodies, which moved preternaturally fast and attacked the group. Xander helped the blinded Devalla aim her magic missiles at the animated corpses, which proved to be too strong for the clerics to turn. The group struck several blows with ordinary weapons but they seemed to do little damage. 

Xander remembered the dagger he picked up from the priestess of Khepri in session one and threw it at one of the creatures. This embedded the dagger in the mummy's chest, which began to crumble into ash. A few more magic missiles and attacks, and both creatures were defeated. In the aftermath of the fight, the group heard that the chanting had stopped. In it's place was the sound of alarmed voices shouting "death to heretics," and the echo of running feet. 

The group began a hasty retreat toward the exit, with the cries of "stop them!" and "we will sacrifice them to Set!" following them down the corridors. Suddenly, a figure stepped out from around a corner in front of them: one of the beast men who they had encountered in session two (the one who they had freed from the grasp of the Cultist of Orcus and had fled). The creature beckoned them forward, and once the party had passed, he slammed a door shut behind them. It seemed the beast was going to slow their pursuers as long as he could. Perhaps the creature had some sense of honor, and was repaying them for their assistance? 

The party had no time to contemplate, however. They made it to the entrance and began climbing one-by-one back up the rope to the surface. Behind them, they heard the sound of fighting, and the concussion of spells. The death roar of the beast man followed, and a Necromancer of Set entered the entrance chamber and cast a magic missile at Nikolaus, who was the last to climb the rope. Though he was hit, he was able to join his fellows on the surface. Nikolaus hurriedly pulled up the rope so they could not be easily followed. 

Within the relative safety of the central mound, their horses still safe within, Xander peeked outside. Unfortunately, there were now dozens of zombies wandering aimlessly across the barrowlands! Clearly, the imbalance between death and undeath had increased. The party formulated a bold plan, and burst from the mound entrance with their horses at a gallop. Devalla, who was still blind, had her horse lead by Gideon. Nikolaus and the other cleric, Byron (an NPC), successfully turned fourteen of the zombies, enough to clear their path just outside the mound so they could get their horses up to a good speed and barrel their way out of danger. 

They reached Salton by nightfall. Byron and Nikolaus took Devalla to the Temple of the One True God, which the rest of the party went back to the adventurers' guild. At the temple, Nikolaus and Byron found a cleric to remove Devalla's blindness curse. Then they tried to find a deacon who was not the creature of Prime Deacon Teos, but unsuccessfully. Finally, Nikolaus decided their only recourse was to talk to Teos himself. The imperious Prime Deacon received Nikolaus in his opulent private chambers. He demanded to know what was so urgent. Nikolaus and Byron got right to the point, and told of their latest encounters in the Barrowaze. 

Teos was alarmed that they brought a runic tablet bearing a curse to his chambers, and ordered them to leave his presence. Nikolaus and Byron decided to keep trying to find a deacon who isn't under Teos's thumb, in order to find out more about the tablet. 

Meanwhile, at the guildhall, Varhauth submitted himself to some nubile healers for, well, some healing while Xander sought out Guildmaster Agnar to tell him of their latest adventures. The Guildmaster was troubled to hear about the many zombies in the barrowlands, and became determined to pass the information on to Lord Brereton. 

Suddenly, a young mage burst into the hall, coughing and choking. He fell to the floor convulsing, and yellow dust flew out of his mouth. A crowd gathered around him and could only watch helplessly as he died. This made the third death of a magic user by mysterious circumstances in two weeks. 

The crew came back together after they had time to heal up and do a little shopping (Nikolaus and Varhauth had the gems from Barrowmaze appraised and traded them in for over 700 gold pieces each, then bought themselves some shiny new armor...they did eventually give over some gold to their other companions as well). They discussed their options, and decided it was best not to return to the Barrowmaze for the time being. They decided to see if they could find out more about the disappearance of Guildmaster Sonya, who had taken two retainers to investigate a mysterious sealed door recently uncovered in the basement of a minor merchant's home. 

They made the short trip across Southtown to the candle merchant's home. Careful not to linger too long at the front door after their knocks went unanswered, they slipped around back, where Xander picked a basement door lock. They entered, and found the ancient sealed doorway in question had been broken open. Around the door frame was written "Within Lie the Blessings of the Cosmos." All the party found within was an empty bronze bowl on a stone pedestal. Xander, inspecting the walls for secret doors, found a mural of a strange creature under ancient layers of dirt.

They decided to investigate the rest of the house, to see if they encountered anyone in the strangely quiet place. They went up a spiral staircase to the main floor, which was fairly opulent and scattered with various valuable statues. The group resisted the urge to pillage the place. They found no one on the main floor, so decided to go up to the second floor. There, they found three bedrooms. The first two were empty except for lavish furnishings. In the third, however, they found the body of what seemed to be a maid laying face down, a pool of coagulating blood pooled around her head. When they flipped over the body, it appeared that the woman's skull had been ripped from her head, the remains of which collapsed inward on itself like an empty hood. 

The only other place left to explore was the attic. Varhauth pulled down the trapdoor and ladder to access the space above the second floor hallway. As he looked around using a lantern, his shield on his other arm, something leaped out of the dark to wrap itself around his shield arm. The impact drove him off the ladder, and he fell on his back in the midst of his fellow adventurers. 

The party proceeded to battle a creature similar to the one they had seen in the mural they had found in the basement: a thing with a snakelike body and a membranous sort of halo tipped with claws. At the center of the membrane was a skull covered in dried blood...which looked small enough to be that of the dead maid. The party began to attack the thing, until it released Varhauth's arm and sprang away, over the second floor railing to land on the main floor below. 

That's where we stopped for the night, since it was well after midnight and we're not as young as we used to be! On to the next session!

Wednesday, November 21, 2018

Salton Seekers - Session 2: Back to the Barrowmaze!


It's been months since my Old Friends Gaming Group had our D&DBQ, but we finally gathered for session 2 of our Salton Seekers campaign. Damn you, adult responsibility! 

ANYway, since all the undead shenanigans in the barrowlands south of the city are presumably being caused by a divine conflict between Nergal (god of death) and the evil deities Orcus and Set, the cleric Nikolas reported to his superiors at the temple of the One True God. 

Access to Salton's archpriest, Paulus, is restricted, however. The journeyman clerics report to the order of deacons, lead by Prime Deacon Teos, a disagreeable fellow who generally reserves lots of disdain for his flock. He responds to Nikolas's report with cool aloofness, and instructs him to delve further into the situation in the barrowlands. 

The group went on a shopping spree after earning their reward from the adventurer's guild (50 gp apiece). Then, they decided to head back to the infamous Barrowmaze. Back among the barrows, they encountered no undead on the daylit surface. After considering breaking open some of the sealed barrows and balking at the prospect of such mundane work, they decided to head back down into the Barrowmaze.

They group explored the tunnels, encountering several more of the mongrelmen. But this time, the twisted creatures were bound hand and foot. They were being led by three bald, pierced, and scarred shirtless men with teeth filed to points, and wearing black breeches. The bizarre bald men attacked with short axes and whips. The party overwhelmed them. One of the men, still clinging to life after the battle, screamed out the name of Orcus before splitting open his own head with his ax.

Suffice to say, the party found more evidence of something very wrong afoot beneath the barrowlands!

As the session was winding down, the group went a bit deeper into the Barrowmaze. The party's cleric, Nikolaus, was attacked by some sort of specter as they were inspecting a corridor lined with crypts. Then, we packed things in for the night. On to the next session!

Friday, November 9, 2018

End-of-Week Elmore (11/9/18): Die, Lizard Face!


It's been a few months (such is the burden of adult life), but the old gang and I are getting back together for the next session of our Salton Seekers campaign! Can't wait! Looking forward to some role and roll-playing! Happy gaming to one and all! 

Friday, August 17, 2018

Salton Seekers - Session 1: Into the Barrowlands (and 1st Annual D&DBQ)


We kicked off our reinvigorated Salton Seekers campaign in grand Summer style last Friday! We decided we would hold our inaugural D&DBQ! Props to my boy Jim for granting the event its name!

So, before the gaming started, we gathered up some barbecue staples, everything from burgers and dogs to kielbasa and chicken. We also had a bevy of sides, and even a cheese and cracker plate! We're not barbarians, folks (especially because we're playing Labyrinth Lord)! No, we have class (or rather, classes...seven of them, to be exact)! And of course, the beer flowed freely!

After fueling up, we headed to the gaming table! Here's the characters and the players:
  • Devalla of the Mountains, level 2 magic user (Derek)
  • Nikolaus, level 2 cleric of the One True God (Jay)
  • Xander Darkwood, level 2 thief (Dan)
  • Varhauth Chainsman, level 2 fighter (Jim)
  • Gideon Silverleaf, level 2 elf (Pat, who arrived toward the end of the session)
Just a note: I love the names of these characters! And a well-balanced party. All the characters except for Nikolaus were pregenerated at Wizardawn.

To set the scene: On the planet Æarth, at the northern tip of a continent ruled by the New Thulian Empire (which arose from the ashes of the Old Thulian Empire), lies the frontier city of Salton (known as Salt Town when it was founded as a humble fishing village hundreds of years before).

So, the session started with the gang (minus Pat's elf because he was running late for the game) gathered at the adventurer's guild. One of the guildmasters made some announcements of adventuring opportunities in the area. The party decided to head to the barrowlands, to investigate the rising of the dead (for the promise of a reward of 50 gold apiece if they could bring back some good evidence of what is causing the dead to rise).

The rumor is that something is amiss with the neutral god of death, Nergal, who hates undeath for obvious reasons (he wants the dead to stay dead). There are two gods who are in constant conflict over the domain of undeath: Set and Orcus. The Church of the One True God doesn't like any of these opposing deities!

A half-day's ride on rented horses brought the party to the eerie expanse of burial mounds south of Salton, a place eternally drifting with mist and strangely quiet. As the group began to explore and investigate, they found a trail of somewhat fresh blood, as if someone had been dragged through the calf-high grass after being killed.

The gory trail led to the entrance of a smaller barrow, which had been opened some time in the past. They were met with a grizzly sight: the half eaten remains of some human limbs. There was a strange darkness within the barrow entrance that neither daylight or lantern light could illuminate. Xander the thief detected wet sounds emanating from the barrow...

After a lot of cautious planning, the group moved into the darkness of the barrow. Within, they found a sarcophagus, behind which hid several ghouls finishing a gory feast of human flesh. The cleric cast Light, bringing the illumination of the One True God to the chamber, which finally banished the unnatural darkness that their torches and lamp could not.

The party made short work of the ghouls, then studied the sarcophagus. The lid sported a carving of a strange-looking beetle. Actually, evidence pointed to the fact that the lid once featured a different carving, one that was reworked into the shape of the beetle for some reason. They decided to open the sarcophagus. Pushing open the lid, they saw a body wrapped in bandages, adorned with magnificent jewelry and with an ornate silver dagger on its chest. There was also a scroll resting above the head of the wrapped body, with a wax seal bearing the eye symbol of Nergal, god of death.

Nikolaus the cleric decided to break the seal. The scroll was written in ancient Thulian, which the magic user Devalla can read. The scroll was a blessing for one called Sheeara, a priestess of a god called Khepri. Nikolaus knew that Khepri is worshiped in the deserts far to the south. The scroll praised her for her sacrifice in the struggle against the vile servants of Set and Orcus. The group cut open the corpse's bandages to reveal the recently deceased Sheeara herself. Out of respect, they resealed her sarcophagus.

Though the party had enough evidence to obtain their rewards, they decided to check out the central barrow in the vicinity, surrounded by a ring of standing stones and rumored to be the entrance to a maze of tunnels below. They noted much evidence of other adventurers having come and gone from the area: broken arms and armor, signs of old blood, cast-off equipment.

Entering the central barrow, they saw a old, much used tripod with a pulley system and rope hanging down into a pit at the center of the chamber. The group used one of their own grapples and rope to lower themselves down. They saw more evidence of many past adventurers in the form of graffiti, some crude and some ominous, mentioning the deaths of comrades.

The party found passageways that seemed well-constructed, not the rough tunnels they were expecting. They turned down a short passage and inspected a door. Moving through it, a trap was triggered that brought down a heavy stone slab in the doorway. They group had no choice but to throw themselves into the room beyond the door. Another door, on the opposite side of the small 20' x 20' room, burst open, and five grotesque humanoids ran in, armed with crude but wicked-looking weapons. The beings themselves were strange hybrids of man and animal, and some looked like mutated humans.

The party slew two of the creatures, causing the rest of the hideous humanoids to retreat back through the door from which they entered. Then, the stone slab that had trapped the adventurers raised back up, allowing the group to escape. It was then they encountered Gideon the elf (Pat arrived after work), who had just come down from above, on a mission from the elf king of Dolmenwood, Atanuwe.

The group, with Gideon now joining them, decided to head back to Salton before night fell. They were able to return to the city before too late in the night. They promptly returned to the adventurer's guild, and showed their evidence to one of the guildmasters, who suggested that the scroll be taken to the temple of the One True God for study. The party decided to rest for the night at the most notorious inn in Salton: the Wanton Cockatrice. That's where the session ended, well after midnight in the real world!

Thanks for reading this recap! I hope I wasn't too cheesy...


Session two will, hopefully, happen very soon!

Monday, August 13, 2018

Salton Seekers: My Frankensteinian Labyrinth Lord Campaign


Okay, so I'm doing a soft reboot of the Basic D&D campaign I started earlier this year. My group of old friends and I sorta stalled on the roleplaying for a while. But we're all basically back on a more normal adult responsibility schedule, so I'm deciding to kick things off again.

Also, while I love the pure nostalgia factor of using the B/X rules, I have so much stuff for Labyrinth Lord, from the referee screen to game supplements, that it made sense to shift over to using LL. As any OSR follower worth their salt knows, there's enough differences between B/X and LL to necessitate moving from one rule set to the other.

I'm still using the city of Salton I created as the foundation of the campaign. I'm letting players keep characters or create new ones, with all characters moving up to level 2 (based on prior play and XP gained). Just need to transfer characters to LL sheets!

As for the campaign world itself, I was primarily using the Dwimmermount world of Telluria as the basis for the campaign, and using some homebrew stuff tacked on (including Stonehell Dungeon). I've decided to move things over to a world I call "Æarth." I know, clever aren't I?

To pull back the curtain a bit, here's a list of older and new OSR products I'm using so far to cobble together my Frankensteinian campaign:
  • Dolmenwood (from the pages of the Wormskin zine)
  • Barrowmaze
  • Isle of the Unknown
  • Frostbitten and Mutilated
  • Blackmarsh (and possibly the larger Points of Light campaign setting)
  • Stonehell Dungeon
  • Maybe Dwimmermount again, if the characters head far enough south...
Okay, that's all for now! I'll be posting some session recaps as we go along! Happy gaming, y'all!