Showing posts with label altered oerth*. Show all posts
Showing posts with label altered oerth*. Show all posts

Monday, January 6, 2014

Basic D&D and Greyhawk, anyone?

 
OK all you Greyhawk fanatics out there. Is it blasphemous for me to say that I'm thinking about using Basic D&D to run a Greyhawk campaign? Should Greyhawk, in your minds, only be run using Advanced D&D? I mean, I know that the most famous D&D modules set on Oerth were for AD&D, right? But weren't at least some of the Basic D&D modules placed originally in Greyhawk (or retconned to be so)? 
 
Keep in mind I'm a poor D&D history scholar when it comes to this stuff. That's due in part to laziness and also because of limited time that I'd rather use for other activities. So, therefore, I'm putting it out to the organic computing hive mind that is the blogosphere!
 
Anyway, no matter what you all have to say out there, I personally am thinking that Greyhawk could be just fine as a setting for some Basic D&D action. I suppose one could argue that any setting could be a Basic D&D setting...but for some reason, considering the use of, say, Forgotten Realms with Basic D&D seems, well, not so good! I guess that's just me.
 
In the recent past, I used Greyhawk as a setting for some sessions of a Castles & Crusades campaign I dubbed "Altered Oerth." The "altered" part came in the form of some changes to the setting, such as a trimming down of the pantheon of gods, and other modifications. That campaign, like others I had going, is on an indefinite break, of course. Ultimately, I found Greyhawk to have a lot of potential, even though I've always had more of a liking for Forgotten Realms over the years.
 
So, I'm looking forward to your thoughts, if you care to share!
 
A HUGE CAVEAT related to all of the above: I'm still forging ahead with my gaming hiatus in 2014/the foreseeable future, so these "plans" I have for another campaign are sooooo so very theoretical. I just can't stop my mind from running over scenarios for roleplaying. It's the ongoing addiction, people. I'm sure you can relate.

Friday, July 27, 2012

Altered Oerth: Session 1

You know, I can't tell you how much I'm enjoying my return to table-top roleplaying. It's sessions like the one last night that make me thank my proverbial lucky stars that I've made it back to the hobby.

This past Wednesday night found me slipping back into the GM's chair for the first session of my Altered Oerth campaign. What makes it "Altered"? Well, first of all, there's no guarantee that I will follow any of the "canonical" events of any of the Greyhawk materials published over the last few decades. I know, has anyone ever really used a published setting completely by the book? And is such a thing even possible? Probably not. My players aren't all that familiar with the setting at any rate, so they're not really coming into this with a lot of expectations.

Also, I'm not using the traditional Greyhawk pantheon. Instead, I'm using the "truncated" 4th Edition D&D pantheon. There were just way too many gods in the Greyhawk firmament for my tastes. The 4E pantheon has some of the key Oerth deities (Pelor, etc.) with a Forgotten Realms god here and there (Bane, for example), and some other gods that I'm pretty sure were made up for 4E (Zehir).

There are some firsts for me in this campaign. First, I've never GM'd a game where anyone played a gnome. And one of the players rolled up a gnome illusionist! I'm pretty much as anti-gnome as you can get, but I'm willing to put aside my dislike for this campaign!

I've also never run a game where someone was an assassin or a monk. Back in my teenage AD&D games all those years ago, no one ever really strayed too far from the core fighter/thief/cleric/magic-user (though there were a lot of paladins in my group as I recall).

So the characters (all starting at first level) consist of a half-orc barbarian, a human monk, a half-elf assassin, and the aforementioned gnome illusionist. As it stands, my players and I are pretty much in new character class territory here. Should be interesting.

Highlights from the session:

The first session starts the campaign early in the month of Readying in 591 Common Year (CY). So, it's very early spring and there's still snow on the ground. The place: the frontier city of Safeton on the Wild Coast. It's the last bastion of civilization before on encounters the goblinoid-controlled Empire of the Pomarj to the south.

The party members all meet each other for the first time in, of course, a tavern. This one is called the Loyal Dog. The monk has come to sell some fish she caught. The half-orc comes looking for work busting heads. The assassin uses the place as a safe house. And the gnome, well, he's out for a stroll to cause, well, mischief of course.

The gnome causes the ale in the mugs of four rowdy sailors to splash up into said sailors' faces. As they stand up to start a fight, the assassin rolls some marbles under their feet, causing one to fall on his arse. The group begins to think this is the beginning of a beautiful fellowship.

While in the Loyal Dog, a herald passes by outside, crying out about a recent rash of disappearances. There are rumors of holes being found in local Dock Quarter tenements, as if something has come up from below the earth to drag victims into the depths. There's also word of a madman who has been roaming the streets raving of strange ruins on the coast of the nearby Wooly Bay.

The PCs decide to start investigating the disappearances after a drunk laborer tells them he knows where they can find one of those infamous holes in the earth. He leads them to an abandoned house and takes his leave. Once inside, the characters disturb a nest of stirges (and what nasty little creatures they turned out to be!). After fighting off the stirges (but not before some of the PCs were drained of some precious blood) they group did indeed find a large hole in the floor of one room, at the bottom of which they could see an old section of defunct sewer. They decided to head to the Custom House of the Dock Quarter, to alert the harbor master of their discoveries.

The harbor master was less than impressed with their findings, however, and was even less than impressed with the appearance of the adventurers (being himself a well-dressed merchant). The gnome decided to charm the harbor master and was successful. The party proceeded to convince their new friend to hand over all manner of equipment. This however seemed to attract the unwanted attention of the Custom House guards as well as the functionaries who work for the harbor master. The group eventually decided to stop pressing their luck and left with their new gear, heading back to the dark hole to the old sewer system...

The session ended there. We only played for two hours, having taken up the first hour to look over the new characters and get everyone acclimated to the new setting. I'm looking forward to the unfolding adventures in the weeks ahead!

Friday, July 20, 2012

My Altered Oerth Campaign


The recent fog of indecision that had obscured my vision has lifted. My muddled brain has returned to clarity. I've made a decision, and it's one with which my players and I are happy.

I am going to be running another Castles & Crusades campaign at my VFLGS (VERY Friendly Local Game Store), All Things Fun! This time, I'm running things in the venerable Greyhawk setting, something I've wanted to do for a long time. Any advice regarding resources (both online and otherwise) and other Greyhawk tips/tidbits would be appreciated, of course. Heck, if you just want to share stories of your own Greyhawk adventures, feel free to do so!

The campaign is called Altered Oerth, and as the name implies I'm going to be changing things up from "canonical" Greyhawk lore. Sure, some things will be recognizable to fans of the setting, but there will be other aspects that I am changing, including (but not limited to) the pantheon of gods. I've always thought the original Greyhawk pantheon was overcrowded, not to mention the fact that many of the gods' names were veritable tongue twisters.

In the coming days I'll be posting here about some of my changes, as well as my house rules for the campaign, etc. The first session is next Wednesday night (7/25/12). So if you'll excuse me, I have to continue my prep work!