Friday, August 13, 2010


Hey folks! Sorry I've been so silent on ye olde blog. But I've been busy brainstorming for my upcoming play-by-chat campaign, which I've dubbed "Legendary Domains."

I'm rereading the LotFP Rules book (still hoping to do a thorough review of the game), and trying to minimize my house rules for the time being. I'm taking to heart the advice on Philotomy's OD&D Musings, specifically those found under the "Considering OD&D?" section.

I'm really trying to take the "Restrain yourself" advice and "play it for what it is" as much as possible (i.e. keep house ruling to a minimum at the beginning). I'm a big believer in letting additional house rules grow organically as play progresses in the campaign.

At this point, I'm really just tweaking demi-human abilities slightly, and also tacking on Talents, which are basically a combination of feats and skills from D&D 3.5 and Pathfinder. The selection of these Talents is a highly interactive process between GM and player. Fighters, Specialists, Clerics, and Magic-Users start out with 2 and gain another Talent at 3rd, 6th, 9th, etc. Demi-humans start with 1 Talent and progress in the same way.

I was also thinking of limiting demi-humans in some ways. For instance, I was thinking of limiting ability scores thusly:

Elves: maximum Con = 15
Dwarves: maximum Dex = 15
Halflings: maximum Str = 15

This means that the maximum modifier in these abilities for each race is +1. What do you think of that? Just thinking that, with no level limits for demi-humans in this game (which I like), I should limit them in some way or ways (i.e. only one starting Talent, ability score limits).

OK, back to my nefarious plans...

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