Friday, March 24, 2017
Friday, March 10, 2017
Friday, March 3, 2017
Sunday, February 12, 2017
End-of-Week Lofgren and Poag (2/12/17): White Box Fantastic Medieval Adventure Game
Yeah, this is a late Sunday edition of my EoW post (usually on Fridays). But it's worth it, because I ordered two copies of a little retroclone heartbreaker called *inhales deeply* White Box Fantastic Medieval Adventure Game.
Yeah, that's a mouthful!
Anyone who has watched/read my blog for a while knows I've cut way down on gaming and game blogging over the last couple years. This has mainly been due to my kids getting older and the accompanying increase in their extracurriculars, as well as the slow-and-steady implementation of plans to make a career change.
But damn, gaming is a part of my soul, man! I can't stay away! I have to dip back into the RPG well now and then, or I go MAD!
So, this past week I dipped back in...and caught wind of White Box: FMAG!
Now, I've acquired a lot of gaming goodness lately that I've been meaning to blog about: the 4th printing Kickstarter delivery (long delayed) of Dungeon Crawl Classics AS WELL AS the huge Kickstarter delivery (very long delayed) of the Conan board game that raised millions of dollars.
But thanks to my gamer ADD, White Box has gained pride-of-place (for now) in my fevered gamer's mind! I went online, did a quick bit of digging, and found out the game is currently on sale AT COST.
WHAT? Oh yeah! For about $10 I got two copies off Amazon! The image at the top of the post shows two of the three possible covers, with art by OSR darling Stefan Poag and a gent named Eric Lofgren.
As other OSR bloggers have pointed out, WB:FMAG contains sort of a "greatest hits" mishmash of aspects from other clones and puts them into a well-organized, tight layout. A welcome thing for this particular part-time gamer who doesn't have time to whip up his own heartbreaker, or to be a scholar of the intricacies of how the original clones and DIY gaming blogs have created subsequent waves of new clones...
(Note that Tenkar's Tavern called WB:FMAG an "excellent houserules/rewrite of Swords & Wizardry White Box," and who am I to argue with Erik?)
So, I read on the blog of WB:FMAG creator Charlie Mason that the current version of his game (which is Mr. Mason's riff on Swords & Wizardry) is only available until February 22nd. A new version is coming out this year, and will apparently be a complete overhaul. This includes a new name for the game.
I'm not sure why even the name is changing, but I'm sure there's good reason (perhaps legal?).
At any rate, I think it was well worth it to get under the wire before this current version goes away.
I've had an ambivalent relationship with original D&D and its clones. It has some appeal, but I've always preferred the Basic D&D versions of Moldvay and Mentzer.
And yet...there's a part of me that still plans on someday running a good old, gritty campaign using some variant of OD&D! When that happens, I have White Box as part of my arsenal! I really dig this little compact package that Mr. Mason has pulled together! Well done, sir! You have a fan in me!
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Friday, February 3, 2017
End-of-Week Elmore (2/3/17): Lady with a Book...
...and a giant bird, a bat-winged skull, and a wolf coming out of a guy's face. Whoa, lay off the mushrooms next time, eh?
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art*,
artists*,
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Friday, January 20, 2017
Thursday, January 19, 2017
Game Session Report 10/21/16 (Part 2 - Fragmentary): Descent into the Depths of the Earth
I know, I know...I said in my first post of 2017 that I didn't want to finish blogging about my two sessions of RPG action with the neighborhood newbs...but I started a post and dammit, I want to publish it!
Specifically, I want to post it because of my inane...observations. And because I have no time to blog here usually, so wasting my precious words is a crime to my sensibilities.
See below for the fragment I wrote up before despair overtook me and my will to write on...
Let's return to the recap of my newbie players and their first RPG session, shall we?
So, a gang of goblins (probably the same that attacked the priests of Libra) came running out of the excavated barrow and attacked the party. The group made decently short work of the creatures, but player Laura (aka Noo the cleric of Leo) had the presence of mind to consider capturing one of the goblins in order to interrogate it.
Now, this brings me to an interesting observation: these folks, being newbs, have actually displayed a lot of aspects of more experienced players. Specifically, from the very first battle, they decided it would be a good idea to have a captive to interrogate.
And, if it came down to it, they wouldn't balk at a bit of torture to get information.
Now, does this say something about human nature? Granted, we're talking about an imaginary torture situation of a non-human creature, so there's really no need to be disturbed by the players decision. But I find it really interesting that no matter who I've gamed with, no matter the experience level of the players, they usually see the need to get captives and glean information, and consider torture a necessary evil.
Again, human nature? Or is there too much torture on the TV and Internet to learn from? Too much waterboarding and Gitmo Bay news footage to teach them what to do?
Oh my god, I'm Tipper Gore!
Again, human nature? Or is there too much torture on the TV and Internet to learn from? Too much waterboarding and Gitmo Bay news footage to teach them what to do?
Oh my god, I'm Tipper Gore!
Anyway, they did indeed capture a goblin and started to interrogate, and of course threatened it with torture. The goblin told them it was a part of a tribe that moved into tunnels below the barrowlands. When the archaeology team ventured into their tunnels, the goblins reacted, attacking the humans and capturing them.
The goblin offered to take them to the captives in exchange for its freedom. They decided to take a chance and believe that the goblin was sufficiently cowed to guide them truthfully and accurately.
That's all folks! Little did I know at the time of the writings above that the newbs would also resort to the good old lamp oil Molotov cocktail tactic in the dungeons they entered! It was instinctual, I tell you! They just came up with it out of nowhere! No prompting from me at all!
Am I way too excited about this? Let me know, please!
That's all folks! Little did I know at the time of the writings above that the newbs would also resort to the good old lamp oil Molotov cocktail tactic in the dungeons they entered! It was instinctual, I tell you! They just came up with it out of nowhere! No prompting from me at all!
Am I way too excited about this? Let me know, please!
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