Wednesday, April 17, 2013

My last salvo for S&W Appreciation Day: The Octopuppeteer

So, in my second post today, I gave you the skullcrab, a creature I created for use with Swords & Wizardry. Well, in that same post, I promised another beastie of my own creation. And now, here it is (just under the wire before midnight)!

HD: 3
AC: 6 [13]
Atk: 2 strikes (1d6)
Move: 12
Save: 14
CL/XP: 4/150
Special: Trap/crush, INT drain

The creation of a malevolent sorcerer, this creature appears to be an amorphous purple blob with numerous slim tendrils radiating from its shifting surface. Dubbed the "octopuppeteer" by its creator (though it has more than eight appendages), it uses humanoid skeletons as a means of transportation.

An octopuppeteer will gather the bones of a skeleton and inhabit the rib cage. Then, it will use its many tendrils to draw the remaining bones together, reforming a complete skeleton. When the process is complete, the skeleton is bound together and "animated" as if by living wire. Because the octopuppeteer's mass is spread out across the skeleton, the tendrils resemble nearly-invisible thread.

Creatures of malignant intelligence, octopuppeteers crave the brain tissue of intelligent humanoids. They will usually attack a victim with powerful blows (they don't use weapons). If a victim is struck by two successful strikes in one round, the character must make a saving throw or be trapped in the arms of the octopuppeteer's stolen skeleton.

Once a victim is trapped, the octopuppeteer will attempt to eat a character's brain tissue by slipping tendrils up the nose of a victim. Once the brain is reached, the character will permanently lose one point of INT per turn. The creatures must be killed before they are removed from a victim; otherwise, removal of a living octopuppeteer will permanently reduce the victim's INT by 2.

If an octopuppeteer chooses to do so, it can constrict its tendrils and use its skeleton to deal 1d6 in crushing damage per round.

Since a skeleton animated by an octopuppeteer (a living organism) is not undead, it cannot be turned by clerics. Many clerics have learned this lesson the hard way...with their lives!

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