Wednesday, June 29, 2011

I want it all, and I want it now!

Check out Freddie's awesome chainmail gauntlet!
(I'm guessing that everyone is getting my reference here.)

I guess this is an offshoot of my chronic Gamer ADD, and maybe a symptom of limited time to game (although I have to say, for a guy with a family and all, I have been able to game at least once a week for a few months now...which is more than some others can claim). But I feel like I want to run/play so many different games RIGHT NOW! I want to use all those cool systems out there and dabble in multiple genres (fantasy, science fiction, western, etc)! Blargh!

Just needed to vent...

Anyone else feeling this way? Is that a stupid question?

Anyway, tonight is Wednesday Night C&C at All Things Fun! GM Rich is picking up his Invincible Overlord game again, so I will slip back into a player seat this week. Looking forward to it, since there was no game last week. Game on!

Tuesday, June 28, 2011

Hitting 50, Cyberpunk, and Technoir


Hey now, I've reached 50 followers! Nice! Not bad for a fat kid from South Jersey! ;-) Seriously though, it's pretty cool to feel like there are people that value one's words. I hope it's because my rekindled passion for the hobby is coming through in my posts. It really is important to me to give something of value back to our little community here, even if it is just the tale of my musings on the hobby and stories of my actual gaming experiences. Anyway, I'll spare you the Sally Field act...

Now on to my other topic for this post:

My other great love besides fantasy fiction is cyberpunk. I don't care what the genre fiction pundits have to say about the supposed death of cyberpunk as a science fiction subgenre. It will always be alive in me as a fan. Gibson's Neuromancer is one of the books I've reread the most in my life (about 10 times). As I get older, I get something new out of it every time. I don't care about how the passage of time and the progression of technology makes some aspects of the book outdated. There is such a possibility as alternate futures and divergent technological development, just like there are alternate pasts to be explored (see cyberpunk's "sister" genre, steampunk).

I've owned the Cyberpunk 2020 RPG for over a decade but never played it. Same with Shadowrun (but frankly I couldn't stand the combination of magic and technology). I played Rifts here and there, but that also put too much emphasis on magic. I've considered using the Shadowrun and Rifts systems/worlds and stripping out the magic, however.

It's been one of my holy gaming grails to do some cyberpunk gaming someday. I was tempted to run a Matrix movie game using the online free system based on the D6 System that's been on the web for years now. But again, this never came to pass, due to the myriad circumstances I've talked about in my testimonial.

I just heard that there's a new game called Technoir in development, and it looks interesting. There's a beta that's been released, and I'm trying to find the time to delve into it. There's also a fund that's raising money to publish the game.

So, maybe once I get a goodly bit of fantasy gaming under my belt to really cement my return to the hobby, I can move on over to exploring some cyperpunk gaming. See you in the matrix (not the one inhabited by Keanu Reeves, either)!

Sunday, June 26, 2011

DCC Typo and Basic D&D Attribute Checks


So I was looking over the Dungeon Crawl Classics beta rules again, and also rereading the DCC Free RPG Day Adventure Starter, when I noticed the typo shown above in the Adventure Starter. Yes, it says "Mentzner" when it should read "Mentzer." To their credit, this typo doesn't exist in the DCC beta rules. I just thought I'd point it out, especially in light of my recent declaration of Mentzer's D&D being my non-Advanced D&D version of choice.

Anyway, I've been looking at sources like DCC and other game systems, as well as the blogosphere of course, for ideas for  house rules pertaining to attribute checks. Now, before you all start commenting about how OD&D is about player skill and not character skill, and thus there is really no need for attribute checks, I only want a simple mechanic I can use in those instances where I feel that character skill would exceed player skill.

Plus, I've always felt that the D&D attributes should do something other than provide you with bonuses if you have a 13 or above. I've often thought that they were pretty useless, just sitting there, these numbers that don't really have any practical use. Unlike systems like Savage Worlds (where attributes are the dice you roll to perform tasks) or Dragon Age, where you roll 3d6 as in D&D but you only record the bonus the die roll result provides (so if you roll an 18 for your Strength, you have a bonus of 4 to add to Strength attribute checks...the bonus is what you record on your character sheet).

I've seen people espouse a xd6 check mechanic for D&D, and there's the d20 method. I was thinking of going with d20 and sometimes subtracting character level from the die roll if deemed appropriate.

So, my question to you is: what attribute check mechanic do you use for OD&D, if any, and please let me know the meat of your "system" and in what instances you use it. Looking forward to hearing from you all!

Thursday, June 23, 2011

Facing Down the Beast

So, instead of bitching about gamer ADD like I've been prone to do in the past, I decided to man-up and do what I should have done before: take all the RPGs that have been plaguing my mind and literally spreading them all out in front of me. Like a lineup of the usual suspects. And I gave them a good hard look, and some thought, and I was determined to come to some conclusions. And I think I've finally regained mastery of my gaming domain.

First there's Castles & Crusades, my number one game. The Sancho Panza to my Don Quixote. The Little John to my Robin Hood. The Riker to my Picard. I started out my gaming career with AD&D 1E/2E, and C&C to me is a near-perfect reimagining of those editions of the game. I like what Troll Lord Games has done with the system by incorporating the SIEGE Engine mechanic, bringing some 3E into the mix. I don't have to do much in the way of house ruling to get it to where I need it to be at my table. I will never need to go back to AD&D, because C&C has become the ideal version of those editions, to me.

Now, as I've said before, until recently I never actually played any version of basic/original/non-Advanced D&D. I bought the Rules Cyclopedia when it came out in the early 90's, and also bought the "Black Box" version of D&D, but never actually played them. I missed out on the whole boxed set thing entirely when I was a kid. The LBBs and all that Holmes, Moldvay, Mentzer, etc. jive was something I would have appreciated back then, I think...but I missed it all. I was just never exposed to it.

But looking back now, and having dabbled in OD&D (especially via Swords & Wizardry and Lamentations of the Flame Princess), I have become more and more enamored of OD&D and its clones. But looking through Moldvay, Mentzer, the Rules Cyclopedia, clones like Labyrinth Lord and S&W and LotFP and all the rest, I think that I feel strongly about actually using the original Mentzer books rather than a clone. I just like the look of the game, the layout of the books, the style, the art (as a confessed Elmore nut). There's just something about it that calls to me.

So, when I get the chance to run some OD&D, I'm going to use Mentzer, with some house rules I'm mulling over to add a bit of spice to things. I'm taking inspiration for my house rules from many sources on the web and blogosphere, as well as from other games. This includes the beta version of Dungeon Crawl Classics RPG.

Now, there are some other various games that have also been tempting me with their shininess. Games such as Barbarians of Lemuria, Dragon Age, and even that game based in Middle Earth called The One Ring that I just learned about YESTERDAY! Yes, gamer ADD has no mercy. Heck, I just really discovered a lot to like about Dragon Age less than a week ago, on Free RPG Day. All of these various other games I have lumped together as potential candidates, but I have used a bit of reality to temper my expectations. These miscellaneous games are nice and all, but I either don't own them, they haven't been published yet, or they would take time to learn that I just don't seem to have these days.

Above all, I'm totally dedicated to the Dragonlance game I am currently running, and have no intention of sacrificing it in order to jump into OD&D right now. And especially not for some new shiny game that would require a whole new cycle of reading rules, learning rules, teaching rules to others, etc. I've been waiting a looooong time to do a Dragonlance campaign,  and I have met a great group of gamers who make running the game a pleasure.

Wow, it feels good to get that all out! All it took was standing up to the beast!

Wednesday, June 22, 2011

Did you know about The One Ring?


Sorry I haven't posted for a few days, I've been tied up with work. My usual Wednesday night game didn't happen tonight, so I'm at home and tooling around the Internet, thinking about what to post since it's been too long since I last wrote something here. And as I was wandering around, I chanced upon The One Ring: Adventures Over the Edge of the Wild!

Did anyone out there know about this upcoming RPG?! Of course, I am intrigued to no end! One of my fantasies has been to run a campaign in Middle Earth, and apparently I'm not the only one with that hankering! I assumed I would use one of the various incarnations of D&D as the rules behind a Lord of the Rings game, and get some setting help from the MERP books I own and other resources. But this discovery of mine tonight seems to have changed the game, no pun intended!

Anyone have any intel on this? Is anyone as excited as I am? I need a prescription medication for Gamer ADD!

*UPDATE: Go here for more details!

Sunday, June 19, 2011

Free RPG Day and Other Stuff

A peek behind my screen on Free RPG Day!
(note to my players: look away right now!)

It was a pretty busy gaming week for me. The Wednesday Night C&C group met once again at All Things Fun. I ran the second session of my Dragonlance campaign, and it was a great time (with our Solamnic Knight again providing much amusement). This week was different, however, in the fact that we had two new players join us, for a total of six! One is named Glenn, who was very enthusiastic to be getting into some old school gaming (for him that means doing more roleplaying than rollplaying). He had come to the store that night to get into D&D 4E Encounters or whatever they call it. But the store's owner Ed and I talked him into converting to Castles & Crusades! Score one for the old school! We were also joined by a fellow named Josh, who seemed to be curious about C&C but I'm not sure if he'll really be willing to stick with it (he seemed to be torn between C&C and D&D 4E).

Anyway, suddenly having six players was a bit of an adjustment for me. I think I did a fair job of adapting. I have to admit that I am most comfortable with four players. At least, that's the group size I've had for most of my life when I was running a game. So I think I could get used to running games for more players as time goes on and I shake off more of the rust from my GM skills. Looking back, it was cool to have the challenge thrust upon me unexpectedly. The group said that I did a good job with the game, so I am trusting them to tell me the truth! ;-) A part of me still feels strongly that the sweet spot for roleplaying is five players tops. Any more than that and I think that the roleplaying has to be reduced in favor of more combat/hack & slash. I am very sensitive toward keeping players from waiting around too long, and in my experience any more than five players and things start to get slow. Or maybe that's just something lacking in my GM skills. Who knows? I'm also pretty tired right now so I'm surely not doing this subject much justice.

As an aside, Wednesday nights are of course D&D Encounters nights. And there are several games of D&D running at the game store around us. We are surrounded on those nights by larger groups of rather loud gamers. It sometimes makes it hard for this old man to hear, and generally makes me grumpy. Again, I'm old. Just neededto vent that.

Anyway, as I posted last week, I agreed to run a C&C game at All Things Fun on Free RPG Day. I was pretty eager and a bit nervous to do so,  because I was interested in helping to spread the good word of C&C/old school gaming (clarification: old school gaming means the following to me: lots of roleplaying character/NPC interactions; trying to resolve a good portion of non-combat through roleplaying rather than rolling dice; a rules light system that doesn't involve a lot of feats, skills, combat manouvers, etc.; a good balance of roleplaying/puzzle solving/combat; and a good dose of humor when appropriate). I wanted to do a good job representing C&C and old school gaming.

When Saturday arrived, I headed out to All Things Fun and set up shop. Glenn, our newest addition, showed up early as well. So while I did my final prep he and I chatted about gaming, life, etc. Then two of the Wednesday Night C&C regulars (Bill and Pam) showed up as well. It was good to have the three of them there as support. So the game session was slated to start at 2 PM. As the moment drew close, I waited expectantly for some newbies. And waited. And waited some more. It was about quarter after 2 PM when I decided to start the session and just throw any late arrivals into the mix as they joined in.

Well, the session went three hours, and no newbs. I was pretty disappointed in that fact. Of course there were a lot of players for the D&D games going on around us. I guess there's no beating the name recognition of D&D, right? Ah well, we had a good time regardless!

As for the free stuff, I have to say that I was a bit underwhelmed by most of what I saw. I distinctly remember feeling like Free RPG Day 2010 found me agonizing over what freebies to choose. This year I had no such feeling. I picked up the Dungeon Crawl Classics adventure starter and the Dragon Age quickstart guide, and was not drawn to anything else.

Just like everyone else lately, I've given my first impressions of DCC. I have to say that, upon reflection, I may have come across as being harsh in my thoughts, and those thoughts were based on a beta test rules set. But I have to reiterate that my judgement wasn't really toward the viability of the system. It seems like a very solid set of rules that is playable, light, flexible, and ultimately fun. It does, therefore, seem "old  school" in nature. I just feel like there was a ton of hype leading up to the beta release about the game being some revolution in old school gaming. And that's what I really had an issue with. That and the fact that the hype also seemed to portray the game as having significant innovations that would set it apart. And while there are some interesting mechanics, it still seems like a heavily house ruled D&D.

I feel like there's a growing trend toward the term "old school gaming" becoming hijacked. It seems like more and more gaming systems are coming down the proverbial pike that are claiming to be old school. And I'm beginning to wonder if that label is being applied more and more as a marketing spin rather than an actual badge of honor or pride.

That's where I come to Dragon Age. I found the words "old school" on back of the quickstart guide, and I rolled my eyes. Here we go again. But as I flipped through the rules, I found myself liking what I saw. Here was a game that didn't seem like D&D. There was something interesting in a game that just uses the d6. The artwork grabbed me, and the rules had some things I really enjoyed. Now, I've written a lot on this blog about my Gamer ADD, but this seemed somehow different. I might need to write a whole separate post about this Dragon Age thing...

This interest in Dragon Age made me think about what I may be craving. There seems to be a part of me that wants a system that's not based on the bones of D&D. There's a part of me that's always been interested in finding an old school system that's not a variation of D&D. That's why I've always been intrigued by Rolemaster, Hackmaster, Tunnels & Trolls, Dragon Warriors, and the like. D&D was so central to my entrance into gaming that systems not based on its DNA are fascinating to me. 

So I find myself torn between my love and reverence for old D&D and an interest in exploring games that have an old school mentality but are based on entirely different systems. For me, I enjoy C&C because of its D&D roots and what the game does with those roots. C&C has a combination of aspects that make it a system of choice for me. Playing C&C and exploring the old D&D games gives me a comforting connection to a strong gaming tradition. However, there's something to be said for branching out and exploring new territory.

Anyway, that's enough of my blathering for now. Hope everyone's having a great day, and I'll talk to you soon.

P.S. On my way home from Free RPG Day, I stopped at a small comic book store that I had forgotten existed. My fellow gamer Bill told me that they have a lot of old D&D stuff there for sale, so I had to stop in. While I was there I scored a very pristine copy of the 1E D&D Monster Manual (the printing with the dragon and the pegasi on the cover). Nice!

Happy Gaming Father's Day to All!

Hey all! Sorry for the blogger silence for the last few days. But it was silent for a good reason: I was either gaming or preparing to game! Time well spent indeed! Anyway, I just wanted to write a quick post to wish all my fellow gaming fathers out there a Happy Father's Day! I hope it's a good one for you all!

I will post again later today to talk about my gaming experiences this week, both my usual Wednesday night game and what I did on Free RPG Day.