Friday, March 28, 2014

End-of-Week Trampier (3/28/14)

So, I've been reading here and there on the blogosphere that famed old-school D&D artist Dave Trampier has passed away. If this is true, then it's very unfortunate and sad news.
 
It's a hard blow for those of us immersed in the hobby, as the originators pass away. It makes us wonder about what effort we're exerting to help ensure the continued existence of roleplaying, does it not? Well, at least I know it makes me feel that way.
 
Rest in peace, Tramp. May you work for a joyful eternity on heavenly commissions, illustrating the games of the gods!
 


Friday, March 21, 2014

End-of-Week Elmore (3/21/14)


Greetings, fellow roleplayers! I've gone quite silent again, I know. But I'm working on a dream, building a mystery...all that jazz!
 
I'm being purposefully cryptic. Just know that I'm on the path of another type of adventure. I've embarked on a real-life quest to move away from just dreaming about things I've always wanted to do and accomplish.
 
Now, finally, I'm trying to bring some long-time dreams to life. This involves me trying my best to help others find peace, fulfillment, and happiness in life.
 
And I'm definitely incorporating my love of roleplaying into my new endeavors. In a way, I suppose I'm doing my part to bring roleplaying even further into the pop culture spotlight, by show its meaning and value beyond mere escapism.
 
If you're interested in a taste of what I'm doing, visit www.theunboundself.com for more details. Actually, you might want to read this particular blog post first.
 
Until we meet again on the etheric roads of the web, may every day be an adventure!

Friday, March 14, 2014

End-of-Week Elmore (3/14/14)

"YEEEEEEHAAAAAAAW!"

Saturday, March 1, 2014

D&D@40 Blog Hop: Day 28


Day 28: What is the single most important lesson you've learned from playing Dungeons & Dragons?
 
If I have to narrow it down to one thing, the most important lesson I learned from D&D is that not only do we need heroes, we need to BE heroes.
 
D&D taps into our ancient need for communal storytelling. We've always come together to share stories in order to communally exorcise our fears and promote our dreams.
 
And in our stories, there are countless examples, both great and small, how someone rose up to be a hero.
 
But heroism is not as rare as we've been fooled into believing. Rather, every one of us, every day, encounters situations in which we can rise above the average and be a hero, either for ourselves or others.
 
If you wake up every day and must overcome clinical depression just to get out of bed, you're a hero. If you decide to not give in to road rage when someone cuts you off, you're a hero. If you choose to help the new guy at work rather than ignore his struggles because society tells you he's a threat to your job, you're a hero. If you're a shy kid who overcomes his fears of rejection to join a D&D game at a local game store, you're a hero. And the world needs you. No matter how "small" you think your contribution may be, the world needs you.
 
Why? Because today, most of us are told the exact opposite: you're not good enough, smart enough, talented enough, rich enough. It's time to reverse that trend, and to believe in your own powers to be a hero, in whatever way it manifests in your life. Because you need to feel that way. Because everyone needs to feel that they can make a difference.
 
We need to broaden our definition of what it means to be heroic. And that's not because we need to "cheapen" or "reduce" what it means to be a hero. Rather, we need to remember what heroic stories were meant to do for us: inspire us to emulate their virtuous behaviors. Heroic stories weren't meant to make us feel small or unworthy. They were, and still are, meant to make us look for those same virtues in ourselves.
 
I believe D&D will not die away, as some have predicted. Rather, as long as it continues to be a means to connect with our deepest desires for community, dreaming, creation, and heroism, the pastime will continue to thrive.